Pursuit and Evasion with Uncertain Bearing Measurements
نویسندگان
چکیده
5 We study pursuit-evasion games in which a pursuer tries to capture an evader by moving on to the 6 evader’s current location. We investigate how sensing capability of the pursuer affects the game outcome. 7 In particular, we consider a pursuer which can sense only the bearing to an evader. Furthermore, there 8 is noise in the measurements in such a way that an adversary may adjust each bearing measured by an 9 angle up to α away from the true value. 10 In this work, we study two classical pursuit evasion games under bearing uncertainty. In the first 11 game, played on the open plane, the pursuer tries to maintain the distance to an evader with equal speed. 12 If the pursuer has full knowledge of the evaders location the pursuer can maintain the separation between 13 the players by moving toward the evader. However, when an adversarial sensing model is introduced, we 14 show that for any pursuer strategy, the evader can increase the distance to the pursuer indefinitely. The 15 rate at which the distance increases is linear in time. α. 16 In the second game, both players are inside a bounded circular area. This version is known as the 17 Lion-and-Man game, and has been well studied when no sensing limitations are imposed. In particular, 18 the pursuer (Lion) is known to have an O(rlogr) strategy to capture the evader, where r is the radius of 19 the circle. In contrast, when sensing uncertainty is introduced, we show that for any α > 0, there exist 20 environments in which the man can evade capture indefinitely. 21 ∗The authors are with the Department of Computer Science and Engineering at the University of Minnesota. Emails: {jvander, isler}@cs.umn.edu
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